Sunday, 31 March 2013

The Fog of War


Decklist


4 Breeding Pool
4 Temple Garden
2 Hallowed Fountain
1 Overgrown Tomb
1 Watery Grave
3 Sunpetal Grove
4 Glacial Fortress
4 Hinterland Harbor
1 Alchemist's Refuge
1 Nephalia Drownyard


3 Augur of Bolas
2 Snapcaster Mage

1 Gideon Champion of Justice
1 Jace Architect of Thought
1 Jace, Memory Adept
2 Tamiyo the Moon Sage
1 Garruk Wildspeaker

4 Fog
1 Clinging Mists
2 Feeling of Dread
4 Supreme Verdict
1 Terminus
2 Azorius Charm
1 Selesnya Charm
3 Sphinx's Revelation
2 Urban Evolution
4 Farseek

SB:
1 Nephalia Drownyard
2 Loxodon Smiter
2 Thragtusk
1 Pithing Needle
2 Witchbane Orb
3 Dissipate
1 Dispel
1 Oblivion Ring
1 Detention Sphere
1 Curse of Echoes

Selesnya Charm - You need a way to kill obzeday (its basically the only relevant thing Junk Rites can do against you). It would be better if we could find an answer that hits Falkenrath as well.

Gideon - The best win condition against Junk Rites. Also good against any lingering souls deck.

Urban Evolution - Better then the 4th Revelation because its slightly less clunky early. Also going 5 into fog is very common.


Strengths:

Junk Rites is a Bye.
Aggressive Red Decks are positive. Especially if they don't have skullcrack.
Esper Control/UWR are at all time lows.
Often has decent matchups against the niche crap which people bring to beat Reanimator because they aren't really super interactive decks (Hexblade etc....)


Weaknesses:

Time Management.
Softness to blue cards especially when backed up by a clock.
Easy to hate (for example it would be easy to build a jund deck which just kills this).

The deck isn't easy to play. Be very conscious of mana efficiency. Its often correct to Snap -> Fog before casting a fog in your hand, to make a revelation turn better. You need to be very precise technically (which is normally easy) but you also have to be super fast, since most games takes 10+ minutes even when you win.

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